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#1
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Subsequent to Art Director Nick Ebenhoch’s developer diary about Black Prophecy’s art direction, Technical Director Cyrus Preuss now presents the mechanical side of the game. Beginning with an introduction to the basics of physics programming, Cyrus will outline how each single area of the game physics work hand in hand to create the whole picture.
Don't miss part one of this diary and feel free to discuss it in this thread!
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#2
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Interesting read, thanks. Will the game support PhysX? I think not, at least not as far as gameplay is concerned. It might however allow for more detailed explosions and debries.
OT: What I find interesting as well is what it says at the top of the screenshots: "Black Prophecy release build". I take it the beta is going to be pretty much the final game, which is good.
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Give a man fire, and he will be warm for a day.
Set a man on fire, and he will be warm for the rest of his life. |
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#3
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Nice article on basic game physics, seeing the final build also made me chuckle abit
![]() Good thing about physics will be dogfights in asteroid belts! that will be sweet if your computer can handle it!
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#4
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Very interesting article, this technical stuff is my kind of lunchtime reading material.
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) I would be interesting to hear your reasons behind it.My reasons for having their own physics engine. If Player A has PhysX Version 1.01 and Player B has PhysX 1.20, how can you be sure everyone gets the same reasults when Players collide? This isn't so important in a single player game, but is important in a MMO game for consistancy. Just my 2p's worth. (Erm whats the currency in BP BTW?) |
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#5
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Who knows! Although I like PhysKKs! Delphi
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#6
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As for PhysX, I do not want it included at all. Not only does it not run properly on my desktop pc but it will most likely be something that will reduce the performance on my laptop, and it's weak enough as it is. Mirror's Edge refused to turn PhysX off and so was unplayable for me. I don't want the same for BP. PhysiKK ftw. YackYack, if the BP client is in its Release Build then some system requirements would be very much appreciated by the community
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#7
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That's why I said I can't see PhysX being used as far as gameplay goes. Folks who can't or don't want to run PhysX hardware would be screwed. However, as far as effects are concerned, a bit more (ok, loads) debries here and there would surely be a welcome addition for those who do have such hardware, and still would be compatible with those who don't.
It could work similar to Batman: Arkham Asylum. PhysX users get smoke and dust and whatnot, the others don't. For BP, I'd like to see smoke and dust and debries for both parties, but the PhysX faction could have more of them. I have a Radeon 4890 plugged into my gaming rig, so with Nvidias current driver policy regarding PhysX, I'm out of the loop either way.
__________________
Give a man fire, and he will be warm for a day.
Set a man on fire, and he will be warm for the rest of his life. |
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#8
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It took some time to catch Cyrus for some answers to your questions as he was on a business trip but now I got some more information for you.
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Assistant Product Manager |
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