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#1
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Continuing the interview series with James Egan from Massively, Lead Game Designer Lorenz Dames talked about Black Prophecy’s mission system.
In this interesting read you will learn more about the design approach, how missions work in general and what kind of mission types and grouping options Black Prophecy will offer. Read the full interview on Massively.com.
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Assistant Product Manager |
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#2
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Awesome. :thumbup:
My day got just a little bit better.
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#3
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Man, every time I read one of these interviews I just want to play the game even more! Damn you for making me wait!!
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#4
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Sounds good, keep it coming.
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#5
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Just like to say to all of you making this game me and my friend have very high expectations of you
not that you should care but this whole site, the art style, the proposed content of the game reeks of polish. And an understanding of what a gamer really wants. I am looking forward to this game more than any game in 10 years Its really cool to see a developer pay attention to the little satisfying elements that turn a decent game into a totally awesome one. I've a good feeling here and will be in the beta if i manage to get a key. |
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#6
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that was a nice weapon beam FX btw, god forbid space games always get their beam weapons visual screwed up one way or another it's nice to see a nice rendition of it for once and not an oversized super fat beams or other over stylized beams with odd FX.
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#7
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This is great, I believe this is the first space mmo to have cockpit views, something that people have wanted for years and years and finally the Germans have done it! Thanks alot!!!!, this looks to be the only real fun game to also simulate space , wish you all at Reakktor best of luck!!!!!
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#8
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woha, Missions adapting to team size and lvl ? KK keeps suprising me with their great idea. Keep up the awesome work KK. BP really is going to be...legendary.
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Will use Dragawn as ingame nickname ![]() YES, I did about 20 crazy dances of joy when I found out BP finally has a release date. ![]() |
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#9
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With each interview i like this game more and more.
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#10
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really like the sound of these dynamic, will be interesting to see how they work out in pvp.
SiL ..:.. |
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