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#1
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Continuing his developer diary series, Technical Director Cyrus Preuss now talks about the interaction with the physics engine. Amongst other things, he explains the difficulties of having a good balance between realism and fun and how the player ship is moved around the game world with regards to physics aspects.
Check out part three of the Black Prophecy Physics Developer Diary!
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Assistant Product Manager |
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#2
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Brilliant loving all these dev diaries!
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#3
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It went a little bit over my head.
![]() But its always nice to get a new Dev diary. Keep it up guys. |
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#4
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Thanks for the info!
I am curious about the sectors, or more specifically if there has been any talk about the relative size of the sectors. It sounds like the sectors would each be separate instances within the game. Would a single sector, for example, be able to represent a solar system? Or something smaller like orbiting a planet? |
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#5
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Great info.
Thx alot. Also a lot from diffrent parts of the game like capitals and stations.
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#6
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nice info.
it's allways interesting to know what thoughts made devs decide the way they did
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Take my love, take my land, take me where I cannot stand. I don't care, I'm still free, 'cause you can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land and boil the sea - you can't take the sky from me. There's no place I can be since I found Serenity... |
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#7
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Interesting read, thanks.
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#8
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nice, can't wait on the networking related one ...
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#9
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Love when advanced physics are applied to games. Half life 2 was like a dream, and I look forward to flying in Black Prophecy space.
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#10
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Thanks, Im loving the dev diaries
At the conclusion do you think we will get some pretty pictures of these different types of collisions and some of the maneuvers players can use to reduce damage taken in the collisions? Of course it cant be simplified into just getting as much velocity in the direction away from the object, but I mean specifics like will the cockpit of your ship sustain the most damage and if so would it be better to skid the surface of the object with your tail end or a side? EDIT: Oops, seems im too late... Still, thanks for the good read. Last edited by LethalLoki; 03-04-2010 at 07:19. |
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