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  #191  
Old 05-02-2010, 17:45
90walosk 90walosk is offline
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Well, in terms of accuracy the Longer barrel does not matter in a vacum since the element that makes an bullet inaccurate is when it tilts and thereby deflects air in one direction
( making it drift the opposite way)

In space it does not matter in what direction the Bullet is facing since there are no air to deflect, therefor there is no Drift in space...

In terms of bullet penetration, the bullet does most damage if they hit the target with the point facing it. so if your barrel is moving very fast, like in a minigun that he drew.
when the first part of the bullet exits the barrel it will go in a straight line, but then the back of the bullet leaves. and since the barrel now have moved a bit it will induce a force onto the bullet to tumble around it's own axis. and since there is no air this won't affect the precision of the bullet ( it wont drift) but instead it might hit the target sideways, not doing alot of Penetration.

Since the bullet doesn't accelerate after leaving the barrel ( well it does but only a few inches) if u have a longer barrel ur bullet will gain higher speeds.


here is a small ( small ;P) illustration.

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  #192  
Old 05-02-2010, 19:45
IonCannonDude IonCannonDude is offline
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actually, the spin of the bullets and their inertia makes a bullet fly straight, not the air. And as far as I am concerned, rotating bullets have a greater impact power (even tho, lower penetration power)
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  #193  
Old 05-02-2010, 20:47
90walosk 90walosk is offline
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Quote:
Originally Posted by IonCannonDude View Post
actually, the spin of the bullets and their inertia makes a bullet fly straight, not the air. And as far as I am concerned, rotating bullets have a greater impact power (even tho, lower penetration power)
Exactly, I did not mean to make it sound like the air was keeping the bullet straight, though if the bullet beings to tumble the air makes the bullet sway of it's path. ...



On another note, I've worked abit with the ship, hightened the Polycount and smoothed it. not ready yet though... need a couple of hours more work.
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  #194  
Old 05-02-2010, 21:50
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Pan Pan is offline
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Quote:
Originally Posted by 90walosk View Post
though if the bullet begins to tumble the air makes the bullet sway of it's path. ...
--
Thats very much true yes.
The athmosphere creates friction.
And the amount of body surface exposure comes into play in the scenario you described.
Although I'm sure someone could give us a nice formulated sentence to pull all of that together.
--


I think the body looks good.
A bit thin though if you don't mind some gentle input.

Free form modeling or are you working with a faction in mind?

Last edited by Pan; 05-02-2010 at 21:53.
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  #195  
Old 05-02-2010, 22:04
90walosk 90walosk is offline
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Im Free form modeling, im having trouble getting the Tyi look going when im modeling for that faction.

Thin? u mean that it seems a bit brittle? yeah i get that too.. im trying to figure out how to beef up the thickness and still keeping it look "Agile". English is not my native tounge so im having some vocabulary problems ;D

And btw Input is great, it's the best way for me to become better in what im doing.
my plans is to get into a 3d graphics university here in sweden this fall.
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  #196  
Old 05-02-2010, 22:54
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Lomsor Lomsor is offline
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Quote:
Originally Posted by 90walosk View Post
im trying to figure out how to beef up the thickness and still keeping it look "Agile". English is not my native tounge so im having some vocabulary problems ;D
Try to make the wing look like its build of a lot of parts and not one piece.
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  #197  
Old 05-02-2010, 23:06
90walosk 90walosk is offline
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Quote:
Originally Posted by Lomsor View Post
Try to make the wing look like its build of a lot of parts and not one piece.
yeah i will, im not doing Details and Texturing yet though ;D
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  #198  
Old 06-02-2010, 07:35
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Killdriver Killdriver is offline
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I have been thinking, gatling guns could actually work in space, I might have 2 countermeasures :
a) if a small charge on the bullet ignites when it leaves the barrel, it could counter the spin caused by the moving barrel and because the barrel has a constant speed the charge should always be the same to stop the spinning. The charge could be activated by an electronic thingy (dunno the right word, English isn't my 1st language) on the end of the barrel when the bullet would start spinning.
b) magnetism, add a small, not moving magnet at the end of the barrel to make the bullet fly straight again.
The magnet(s) wont get heated up because they'll never even touch it.

90walosk, might try a bigger hull? or a wider one.
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Last edited by Killdriver; 06-02-2010 at 07:42.
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  #199  
Old 04-03-2010, 16:04
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Lorgarn Lorgarn is offline
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Quote:
Originally Posted by denshine View Post
What kind of program do you make your model in?
A little late answer, haven't been using this forum actively for a while.

The program I used to make that "model" was Modo 401.
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  #200  
Old 07-03-2010, 12:38
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Quote:
Originally Posted by IonCannonDude View Post


Not exactely a spaceship, more of an airship...the Orca Battleship, still WIP.
wtf pandoraaa
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