LasseBlutströmen
05-11-2009, 02:33
I would assemble a team that consists of only the most talented or able game designers and coders and developers, even reactivate Chris Roberts, and let them make the space sim. Not a space sim, the space sim. This game would have the size of Elite or Infinity: Quest for Earth, and be a mixture of everything we already had in the genre, plus a few new ideas. It would feature crafting at production plants, where players can build more of the already known stuff, and crafting at science stations, where player can craft improved versions of the already known stuff, giving them a small advantage for a while, until these modifications are eventually spread by NPCs who stole / leaked the blueprints. That way, the new stuff is widely available at some time and not exclusive anymore to the dude who built it.
With the game universe being so vast, it would also be possible for players to buy and outfit exploration vessels and go treasure hunting, searching for the remains of long lost alien civilizations, find and learn to use artifacts to improve or replace their ship's systems, and let them bring some of this stuff home, making them a bit stronger that would have been possible with science crafting. But again, the new technology is eventually copied, removing the advantage at some point in time.
While exploring, players could also find alien civilizations that aren't as dead as everyone hoped they'd be. This would kinda look and work like the Shadows in Babylon 5, however the game mechanics would make it so the human race is never destroyed. Enslavement might happen however. Nothing too fancy, it would only make resources to build stuff very rare, because the aliens are using the raw materials for their own purposes, leaving very little for the humans to use. But there are always going to be explorers, one might find a friendly alien civilization who helps the humans against their nemesis. If no friendly alien civilization is found, mankind eventually will find the means to defeat the hostile aliens by adapting the alien's advanced technology for their own purposes, freeing themselves in the process. But it might just happen that the 2nd alien species is hostile as well. In this case, the first hostile alien race, in an attempt to keep their slaves, will wage war against the other hostile alien race, until only one remains from which the humans must break free.
Players could also set up their own missions so other players can fly them, like patrol, cargo haul, taxi, search & destroy, rescue, escort, scout, hunt for bounty and whatnot.
Since "my" game is going to be action based (mouse, keyboard, joystick), shards are required. Whatever happens on a shard is sent to a master server which controls how the game progresses on all shards. This is to make sure all shards share the same scenario. Every single shard adds to how the game's universe is shaped. If a player on shard A finds said hostile alien species, these aliens will also show up on the other shards. Each shard is an exact copy of all the others. I won't do parallel universes or alternate scenarios. Might be too much for players who switch between shards. Might even be too much for bug fixing and maintenance.
Switching between shards can work in two ways: Player sets an option to either let the game decide on which shard the player is logged on, or the player decides that for himself. The playerdata is stored on the master server, so no matter which shard a player plays on, he takes all his achievements with him.
With the game universe being so vast, it would also be possible for players to buy and outfit exploration vessels and go treasure hunting, searching for the remains of long lost alien civilizations, find and learn to use artifacts to improve or replace their ship's systems, and let them bring some of this stuff home, making them a bit stronger that would have been possible with science crafting. But again, the new technology is eventually copied, removing the advantage at some point in time.
While exploring, players could also find alien civilizations that aren't as dead as everyone hoped they'd be. This would kinda look and work like the Shadows in Babylon 5, however the game mechanics would make it so the human race is never destroyed. Enslavement might happen however. Nothing too fancy, it would only make resources to build stuff very rare, because the aliens are using the raw materials for their own purposes, leaving very little for the humans to use. But there are always going to be explorers, one might find a friendly alien civilization who helps the humans against their nemesis. If no friendly alien civilization is found, mankind eventually will find the means to defeat the hostile aliens by adapting the alien's advanced technology for their own purposes, freeing themselves in the process. But it might just happen that the 2nd alien species is hostile as well. In this case, the first hostile alien race, in an attempt to keep their slaves, will wage war against the other hostile alien race, until only one remains from which the humans must break free.
Players could also set up their own missions so other players can fly them, like patrol, cargo haul, taxi, search & destroy, rescue, escort, scout, hunt for bounty and whatnot.
Since "my" game is going to be action based (mouse, keyboard, joystick), shards are required. Whatever happens on a shard is sent to a master server which controls how the game progresses on all shards. This is to make sure all shards share the same scenario. Every single shard adds to how the game's universe is shaped. If a player on shard A finds said hostile alien species, these aliens will also show up on the other shards. Each shard is an exact copy of all the others. I won't do parallel universes or alternate scenarios. Might be too much for players who switch between shards. Might even be too much for bug fixing and maintenance.
Switching between shards can work in two ways: Player sets an option to either let the game decide on which shard the player is logged on, or the player decides that for himself. The playerdata is stored on the master server, so no matter which shard a player plays on, he takes all his achievements with him.